![]() ![]() Attacks that Ignite no longer apply only one stack of burn with the Red Affix buff mightve fixed fall damage issues on clients in multiplayer lobbies No longer Freezes twice per pillar, double dipping on Chill stacks Modified proc chance for Chilling attacks to apply Chill Increased stacks of Chill applied by Freezing attacks (3 -> 4) * Now has a fifth "UNFATHOMABLE" power level Updated 'Power' counting system to accomodate for secret synergies in the last patch. Moved Nebula passive to a separate mod. Actually properly removed the Nebula passive Both novas now use the SweetSpot falloff model instead of None Reduced primary nova range, increased secondary nova range Is now properly canceled from sprinting. Updated description to better clarify how the skill functions. Fixed AoE hitting and freezing the player in some circumstances (the idea behind this is to make it more rewarding to use temperature drop from higher places!) Changed falloff model (none -> sweet spot) Fixed proc coefficient being 0.75x the intended value Fixed projectile spread calculations not behaving as intended Fixed DoT zone not hitting the player in some circumstances Fixed damage being 5x the intended value Fixed proc coefficient being 1/10 the intended value Now burns enemies No longer scales direct damage with Incinerate This can be reverted by installing DuckSurvivorTweaks. Changed base cooldown to match Snapfreeze. Added a small amount of recoil + screen shake for flavor Now has a small hop at the end of the dash to prevent immediately falling. Fixed an error where BetterUI would display snowballs's cooldown as higher than it was supposed to be. Projectiles now detonate at the end of their lifetime instead of disappearing Reduced chill stacks applied from Freezing attacks Blocked damage can no longer chill enemies Added minor VFX on burning enemies while Incinerate is active Updated description to make it more clear that it's effects have a related Keyword Removed certain equipment granting Power for Energetic Resonance passive effects All balance changes from previous versions of the mod have been moved to DuckSurvivorTweaks. Fixed Frostbite armor display not being shaded/colored properly. Updated unlock condition to include Stronger Burn from Ignition Tank. (*After burn changes from the SOTV update, Napalms new burn function was ironically left feeling much less powerful than it was pre-update.) Increased proc coefficient per hit (0.3 -> 0.5) Increased damage per second per pool (70% -> 75%) Updated Incinerate to include Stronger Burn from Ignition Tank. Increased range of all one-off melee skills from 21m to 25m (i.e. Fixed inaccuracies with Flamethrower and Incinerate keyword descriptions (from 3.2.0). Fixed unlocks broken by recent ROR2 update Updated README to better reflect the state of the mod Fixed vanilla ion surge breaking alt passives Fixed compatability with Ancient Scepter reduced artificer head length by 0.00000001% Added support for RiskyMod's reloading primaries There is something for everyone here! Melee skills, long ranged skills, armor, mobility, cooldowns, attack speed - you name it, AE has some of it! And more!Īny unlock can even be bypassed via config if you desire. The skills design of ArtificerExtended is focused around accessibility and depth. THREE new Utility skills: NAPALM BARRAGE, ROLLING THUNDER, TEMPERATURE DROP THREE new Secondary skills: CHANNELED NANO-METEOR, FOCUSED SHOCKWAVE, COLD FUSION The 80% "Cold Slow" has been repurposed into "CHILL" for ArtificerExtended! It can now stack up to 10x, with potential bonus effects! Not only can her cold-based skills apply CHILL, but certain items can as well.įOUR new Primary skills: ICE SHARDS, FLAME BURST, LASER BOLTS, SNOWBALLS Introduces 11 new abilities, all arranged in a satisfying pattern!īALANCE ADJUSTMENTS AND REWORKS Rework Chill Rework PureDark, for adding compatability with VRĪrtificerExtended introduces a handful of new skills for Artificer with the intention of adding new, varied gameplay styles in creative ways.Moonsky70, for maintenance of ArtificerExtended after SOTV.Gaforb, for some assistance with compatability with RiskyMod.Nerols, for maintenance of ArtificerExtended after SOTV.Beel, for restoration of ArtificerExtended after SOTV.Rein, for encouraging the creation of ArtificerExtended with his mod AlternativeArtificer, and allowing AA content to be used in AE down the line.Borbo, for creating the mod and most of it's content. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |